1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
use std::ptr;
use gl;
use gl::types::*;
#[path = "../error.rs"]
mod error;
pub enum RenderTarget {
Screen,
Offscreen(OffscreenBuffers)
}
pub struct OffscreenBuffers {
texture: GLuint,
depth: GLuint
}
impl RenderTarget {
pub fn texture_id(&self) -> GLuint {
match *self {
RenderTarget::Screen => 0,
RenderTarget::Offscreen(ref o) => o.texture
}
}
pub fn depth_id(&self) -> GLuint {
match *self {
RenderTarget::Screen => 0,
RenderTarget::Offscreen(ref o) => o.depth
}
}
pub fn resize(&mut self, w: f32, h: f32) {
match *self {
RenderTarget::Screen => {
verify!(gl::Viewport(0, 0, w as i32, h as i32));
},
RenderTarget::Offscreen(ref o) => {
verify!(gl::BindTexture(gl::TEXTURE_2D, o.texture));
unsafe {
verify!(gl::TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA as GLint, w as GLint, h as GLint, 0,
gl::RGBA, gl::UNSIGNED_BYTE, ptr::null()));
}
verify!(gl::BindTexture(gl::TEXTURE_2D, 0));
verify!(gl::BindTexture(gl::TEXTURE_2D, o.depth));
unsafe {
verify!(gl::TexImage2D(gl::TEXTURE_2D, 0, gl::DEPTH_COMPONENT as GLint, w as GLint, h as GLint, 0,
gl::DEPTH_COMPONENT, gl::UNSIGNED_BYTE, ptr::null()));
}
verify!(gl::BindTexture(gl::TEXTURE_2D, 0));
}
}
}
}
pub struct FramebufferManager {
curr_fbo: GLuint,
curr_color: GLuint,
curr_depth: GLuint,
fbo: GLuint
}
impl FramebufferManager {
pub fn new() -> FramebufferManager {
let mut fbo: GLuint = 0;
unsafe { gl::GenFramebuffers(1, &mut fbo); }
verify!(gl::BindFramebuffer(gl::FRAMEBUFFER, 0));
FramebufferManager {
curr_fbo: 0,
curr_color: 0,
curr_depth: 0,
fbo: fbo
}
}
pub fn new_render_target(width: usize, height: usize) -> RenderTarget {
let mut fbo_texture: GLuint = 0;
let mut fbo_depth: GLuint = 0;
verify!(gl::ActiveTexture(gl::TEXTURE0));
unsafe { verify!(gl::GenTextures(1, &mut fbo_texture)); }
verify!(gl::BindTexture(gl::TEXTURE_2D, fbo_texture));
verify!(gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as GLint));
verify!(gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as GLint));
verify!(gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE as GLint));
verify!(gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE as GLint));
unsafe {
verify!(gl::TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA as GLint, width as GLint, height as GLint,
0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null()));
}
verify!(gl::BindTexture(gl::TEXTURE_2D, 0));
verify!(gl::ActiveTexture(gl::TEXTURE1));
unsafe { verify!(gl::GenTextures(1, &mut fbo_depth)); }
verify!(gl::BindTexture(gl::TEXTURE_2D, fbo_depth));
verify!(gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as GLint));
verify!(gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as GLint));
verify!(gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE as GLint));
verify!(gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE as GLint));
unsafe {
verify!(gl::TexImage2D(gl::TEXTURE_2D, 0, gl::DEPTH_COMPONENT as GLint, width as GLint, height as GLint,
0, gl::DEPTH_COMPONENT, gl::UNSIGNED_BYTE, ptr::null()));
}
verify!(gl::BindTexture(gl::TEXTURE_2D, 0));
RenderTarget::Offscreen(OffscreenBuffers { texture: fbo_texture, depth: fbo_depth })
}
pub fn screen() -> RenderTarget {
RenderTarget::Screen
}
pub fn select(&mut self, target: &RenderTarget) {
match *target {
RenderTarget::Screen => {
self.do_select(0);
self.curr_color = 0;
self.curr_depth = 0;
},
RenderTarget::Offscreen(ref o) => {
let fbo = self.fbo;
self.do_select(fbo);
if self.curr_color != o.texture {
verify!(gl::FramebufferTexture2D(gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D,
o.texture,
0));
self.curr_color = o.texture;
}
if self.curr_depth != o.depth {
verify!(gl::FramebufferTexture2D(gl::FRAMEBUFFER,
gl::DEPTH_ATTACHMENT,
gl::TEXTURE_2D,
o.depth,
0));
self.curr_depth = o.depth;
}
}
}
}
fn do_select(&mut self, fbo: GLuint) {
if self.curr_fbo != fbo {
verify!(gl::BindFramebuffer(gl::FRAMEBUFFER, fbo));
self.curr_fbo = fbo;
}
}
}
impl Drop for FramebufferManager {
fn drop(&mut self) {
verify!(gl::BindFramebuffer(gl::FRAMEBUFFER, 0));
unsafe { verify!(gl::DeleteFramebuffers(1, &self.fbo)); }
}
}
impl Drop for OffscreenBuffers {
fn drop(&mut self) {
unsafe { verify!(gl::DeleteBuffers(1, &self.texture)); }
unsafe { verify!(gl::DeleteBuffers(1, &self.depth)); }
}
}